EZ Web Audio / initAudio
Function: initAudio()
initAudio(
useIosMuteWorkaround):Promise<void>
Defined in: index.ts:79
Optionally initialize the audio system explicitly.
The library creates the AudioContext lazily on first use, so calling this function is not required. Use it when you need explicit control over initialization timing (iOS mute workaround, pre-warming the context).
Note: If called explicitly, it must be in response to a user interaction (click, tap, keypress) due to browser autoplay policies.
Parameters
useIosMuteWorkaround
boolean = true
Whether to apply iOS mute switch workaround (default: true)
Returns
Promise<void>
Throws
If AudioContext cannot be created or is interrupted
Example
typescript
import { initAudio, createSound } from 'ez-web-audio'
// Optional explicit initialization
button.addEventListener('click', async () => {
await initAudio() // Optional — for explicit control
const sound = await createSound('click.mp3')
sound.play()
})
// Or just use factory functions directly (AudioContext created automatically)
button.addEventListener('click', async () => {
const sound = await createSound('click.mp3')
sound.play()
})