EZ Web Audio / Beat
Class: Beat
Defined in: packages/core/src/beat.ts:33
Constructors
Constructor
new Beat(
audioContext,opts):Beat
Defined in: packages/core/src/beat.ts:34
Parameters
audioContext
AudioContext
opts
BeatOptions
Returns
Beat
Properties
active
active:
boolean=false
Defined in: packages/core/src/beat.ts:61
Whether this beat should play when triggered. When false, the beat position becomes a rest (silence).
Default
falsecurrentTimeIsPlaying
currentTimeIsPlaying:
boolean=false
Defined in: packages/core/src/beat.ts:69
Whether this beat's time position is currently active (playing or resting). True for both active beats and rests during their time slot. Automatically resets to false after duration milliseconds.
Default
falseduration
duration:
number
Defined in: packages/core/src/beat.ts:84
How long (in milliseconds) the isPlaying flags stay true. Useful for controlling visual feedback duration.
Default
100isPlaying
isPlaying:
boolean=false
Defined in: packages/core/src/beat.ts:77
Whether this beat is currently playing audio (only true for active beats). Automatically resets to false after duration milliseconds. Use this for visual feedback that should only appear when sound plays.
Default
falseAccessors
velocity
Get Signature
get velocity():
number
Defined in: packages/core/src/beat.ts:98
Playback velocity (0–1) applied as a gain multiplier when this beat plays. 1 = full volume, lower values are quieter hits (e.g. ghost notes at 0.4). Set directly or via BeatTrack.setPattern numeric values.
Assignments are silently clamped to [0, 1] rather than throwing — matching BeatTrack.setPattern's clamping posture, so out-of-range values (e.g. a velocity of 5) can never produce a gain spike. Default: 1
Returns
number
Set Signature
set velocity(
value):void
Defined in: packages/core/src/beat.ts:102
Parameters
value
number
Returns
void
Methods
cancelPendingTimers()
cancelPendingTimers():
void
Defined in: packages/core/src/beat.ts:230
Cancel all pending timers and reset visual state. Called by BeatTrack.stop() to prevent stale callbacks.
Returns
void
play()
play():
void
Defined in: packages/core/src/beat.ts:160
Play this beat immediately.
Sets isPlaying and currentTimeIsPlaying to true immediately, then resets them after duration milliseconds.
Returns
void
Example
beat.play() // plays immediatelyplayIfActive()
playIfActive():
void
Defined in: packages/core/src/beat.ts:172
Play this beat immediately, but only if active.
If active, plays and sets isPlaying to true. Always sets currentTimeIsPlaying to true (for UI beat indicators).
Returns
void
playIn()
playIn(
offset):void
Defined in: packages/core/src/beat.ts:119
Play this beat after a delay.
Sets isPlaying and currentTimeIsPlaying to true after the offset elapses, then resets them after duration milliseconds.
Parameters
offset
number = 0
Number of seconds from now to play
Returns
void
Example
beat.playIn(0.5) // plays in 0.5 secondsplayInIfActive()
playInIfActive(
offset):void
Defined in: packages/core/src/beat.ts:138
Play this beat after a delay, but only if active.
If active, plays and sets isPlaying to true after the offset. Always sets currentTimeIsPlaying to true (for UI beat indicators).
Parameters
offset
number = 0
Number of seconds from now to play
Returns
void
triggerVisualOnly()
triggerVisualOnly():
void
Defined in: packages/core/src/beat.ts:186
Trigger visual-only state (currentTimeIsPlaying) without audio playback. Used by BeatTrack when muted or not soloed — the beat's time position is still visually indicated even though no sound plays.
Returns
void