EZ Web Audio / createSounds
Function: createSounds()
Call Signature
createSounds(
urls,onProgress?):Promise<Sound<BaseSoundEventMap>[]>
Defined in: packages/core/src/index.ts:526
Load multiple sounds from an array of URLs with optional progress tracking.
Loads all sounds in parallel for speed. Progress callback fires after each sound finishes loading, providing loaded count, total count, and the URL that just completed.
Parameters
urls
string[]
Array of audio file URLs to load
onProgress?
(loaded, total, url) => void
Optional callback fired after each sound loads
Returns
Promise<Sound<BaseSoundEventMap>[]>
Promise resolving to array of Sound instances
Throws
If any audio file cannot be loaded or decoded
Example
import { createSounds } from 'ez-web-audio'
const sounds = await createSounds(
['click.mp3', 'whoosh.mp3', 'ding.mp3'],
(loaded, total, url) => console.log(`Loaded ${loaded}/${total}: ${url}`)
)Call Signature
createSounds(
audioContext,urls,onProgress?):Promise<Sound<BaseSoundEventMap>[]>
Defined in: packages/core/src/index.ts:530
Load multiple sounds from an array of URLs with optional progress tracking.
Loads all sounds in parallel for speed. Progress callback fires after each sound finishes loading, providing loaded count, total count, and the URL that just completed.
Parameters
audioContext
BaseAudioContext
urls
string[]
Array of audio file URLs to load
onProgress?
(loaded, total, url) => void
Optional callback fired after each sound loads
Returns
Promise<Sound<BaseSoundEventMap>[]>
Promise resolving to array of Sound instances
Throws
If any audio file cannot be loaded or decoded
Example
import { createSounds } from 'ez-web-audio'
const sounds = await createSounds(
['click.mp3', 'whoosh.mp3', 'ding.mp3'],
(loaded, total, url) => console.log(`Loaded ${loaded}/${total}: ${url}`)
)